Return to Reality: Speculative Design of Interaction Ritual Chains and Exploration of Alone Together
Download PDF
$currentUrl="http://$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]"

Keywords

Speculative design
Interaction ritual chain
Alone together
Installation art

DOI

10.26689/jcer.v8i5.7019

Submitted : 2024-05-24
Accepted : 2024-06-08
Published : 2024-06-23

Abstract

“Alone together” is an ever-changing “wicked problem.” In this research and practice, the author tries to combine experience design, referring to the theory of “interaction ritual chain theory,” and creatively add interactive experience to discursive works, so that the audience can think between the real and the virtual.

References

De Felice F, Rehman M, Petrillo A, et al., 2023, A Metaworld: Implications, Opportunities and Risks of the Metaverse. IET Collaborative Intelligent Manufacturing, 5(3): e12079. https://doi.org/10.1049/cim2.12079

Turker S, 2011, Alone: Why We Expect More from Technology and Less from Each Other: Why We Expect More from Technology and Less from Each Other, ReadHowYouWant.com, Australia.

Rosa H, 2010, Alienation and Acceleration: Towards a Critical Theory of Late Modern Temporality, Novosibirsk State University Press, Russia.

Baudrillard J, 1981, Simulacres et Simulation, University of Michigan Press, United States.

Xie J, 2021, A Study on the Causes of Group Loneliness in Social Media. New media Research, 2021(04). https://m.fx361.com/news/2021/0706/8531789.html

Busetta G, Campolo MG, Kava A, 2023, Chapter Internet Use, the Feeling of Not being Accepted, and Loneliness: Italian First- and Second-Generation Immigrants, ASA 2022 Data-Driven Decision-Making, Firenze University Press, Genova University Press, Florence.

Buchanan R, 1992, The Evil Problem in Design Thinking. Design Issues, 8(2): 5–21. https://doi.org/10.2307/1511637

Ouyang C, 2018, How Do Top Designers Think About Social Issues??Exclusive Interview with Thomas Both, Director of Stanford School of Design, LaVie, viewed May 16, 2024, https://www.wowlavie.com/article/ae1800927

Harary YN, 2019, Homo Deus: A Brief History of Tomorrow, Harper Audio, New York.

Dunn A, Rabbi F, 2013, Everything to Speculate: Design, Fiction and Social Dreams, Massachusetts Institute of Technology Press, Cambridge, Massachusetts.

Collins R, 2014, Interactive Ritual Chains, Princeton University Press, New Jersey.

Intuitive and Affordable Motion Capture Tools for Character Animation, n.d., Rokoko.com, viewed May 16, 2024, https://www.rokoko.com/

VIVE United Kingdom, n.d., Vive.com, viewed May 16, 2024, https://www.vive.com

Huang J, Sun P, Zhang W, 2022, Future Prospect Analysis of the Metaverse, Proceedings of the 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022). Atlantis Press, Harbin, China. https://www.atlantis-press.com/proceedings/icfied-22/125971939

Kinect for Windows, n.d., K4w.Cn, viewed May 16, 2024, http://www.k4w.cn/

Mao R, 2017, The Future of Society in the Age of Social Media: Considerations of Shirley Turker’s Self-Concept. Journal of Information Society, (51): 51–82.