The concept of STEAM education is essentially a multi-disciplinary and cross-disciplinary, integrated talent training model, based on the transformation of the world economic system and the response to the impact of education reform throughout the world. In recent years, schools in China have put forward educational theories for the integration and grafting of STEAM education based on the different cognition in Key Competencies and STEAM Competencies. This article first discusses the two initial concepts to identify cognitive bias; then, the curriculum design to explore the implementation of the two different strategies and the effect of the evaluation criteria described.
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