Application Research of Virtual Reality Technology in Folk Art Education in Guangzhou Universities under the Background of Digital Transformation
Download PDF
$currentUrl="http://$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]"

Keywords

Digital transformation
Virtual reality technology
Guangzhou universities
Folk art education

DOI

10.26689/ief.v2i10.8568

Submitted : 2024-11-04
Accepted : 2024-11-19
Published : 2024-12-04

Abstract

In the current wave of applied undergraduate education, Guangzhou universities are actively seeking to integrate the profound traditional Chinese cultural heritage, especially the unique and charming Guangzhou folk cultural resources, with cutting-edge technologies, particularly virtual reality (VR) technology, to promote innovation and distinctive development in art and design education. Drawing on Zhang Zhidong’s ancient wisdom of “Chinese-style Westernization”, although the historical background is vastly different, the combination of tradition and technology still exhibits strong vitality and unique value in promoting the inheritance and revival of ethnic culture. This combination not only reflects a keen insight into and active response to real-world problems but also highlights a pragmatic spirit in practical exploration, which is particularly crucial for Guangzhou universities’ exploration in the field of folk art education.

References

Du YY, 2023, Exploration of Art and Folk Theme-Based Teaching Practice in the Context of the Integration of Five Educations. Teaching and Research of National Common Language and Writing, 2023(11): 188–190.

Liu X, 2023, Research on the Ideological and Political Construction of Local Characteristic Courses Based on the Folk Art Resources of the Heilongjiang River Basin — Taking the Core Courses of Animation Majors in Applied Universities as an Example. Art Education Research, 2023(17): 60–62.

Zhang JSD, 2021, Teaching Research on Art Design Major in Local Vocational Colleges Under the Background of the Integration of Visual Images of Changsha Folk Art. Shoe Craft and Design, 2021(16): 47–49.

Cao AD, 2021, Exploration of the Integration of Folk Art and Art Teaching, thesis, Jinan University.

Zhang ZB, Cong SG, 2020, Research on the Integration of Folk Art into University Art Design Education in the Context of “Cultural Innovation and Entrepreneurship”. Collection of Intangible Cultural Heritage Research, 2020(7): 238–252.

Liu Y, 2020, New Exploration of Interactive Book Technology in Folk Art Teaching. Literary Education (Part 1), 2020(9): 172–173.

Wang JX, 2019, Application of Interactive Electronic Whiteboard in Primary School Art Teaching — Taking the Teaching of Traditional Folk Art Farmer Painting as an Example. Digital Teaching in Primary and Secondary Schools, 2019(11): 52–54.

Li LM, 2019, “Dual-Engine” Teaching Research and Practice of VR Animation Digital Interaction and Folk Art Integration and Inheritance. Art Education, 2019(6): 105–106.

Deng Q, 2018, Folk Aesthetics of Guangfu Folk Art and Its Aesthetic Teaching Value — Commentary on “Aesthetic Appreciation of Guangfu Folk Art”. Higher Education Exploration, 2018(3): 131.

Li YJ, 2017, Integrating Folk Culture into University Art Design Teaching — Nanjing as an Example. Scientific Chinese, 2017(21): 466.

Lin SY, 2017, Application of Fujian Folk Art Resources in University Art Teaching Practice. Journal of Jilin Radio and TV University, 2017(6): 53–54.

Wang H, 2017, Analysis of the Introduction of Jiangxi Nuo Folk Art Resources into Art Classroom Teaching — Commentary on “Display Art Education”. Chinese Journal of Education, 2017(6): 110.