Recently Japanese schools are returning to hands-on experiences, project-based learning, and authentic educational opportunities for children while cultivating environments that encourage students to be innovative and critically thinking through science, technology, engineering, arts, and mathematics (STEAM) education. Given that schools are one of the key learning media, it is crucial to consider the construction and design of the school space in response to the learning transformation in Japan. This paper outlines the preconditions for nurturing a ubiquitous environmental strategy that permits learning at anytime, anywhere, by anybody, and about anything.
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