This paper discusses the application and reflection of AI technology in college English teaching. Confronted with challenges like unmet personalized learning needs, unequal resource distribution, and teachers’ heavy workload in traditional classes, the author integrates AI tools and innovative scenarios based on teaching practice. Direct applications include Doubao AI’s hierarchical oral training, automated grading with error profiling, and Liulishuo’s phonetic correction. Gamified designs using large models (e.g., DeepSeek V3) enhance vocabulary and grammar learning. A “knowledge base-agent-workflow” framework is developed for complex tasks, combining knowledge construction, customized agents (e.g., Grammar Coach), and automated workflows. The study emphasizes AI’s role in transforming teaching to human-AI collaboration while stressing technology as a complement to educators for holistic student development.
Zhen Z, 2025, The Development and Reform of Education in the Intelligent Era—A Summary of the 2025 World Digital Education Conference. Open Education Research, 2025(3): 19–27.
Zhang YX, Gao JY, 2023, Research on the College English Teaching Model Supported by Human-Machine Collaboration. Journal of Heilongjiang Vocational Institute of Ecological Engineering, 36(2): 148–154.
Hubackova S, 2020, Reflection of HCI in Foreign Language Teaching, in Emerging Technologies for Education: 4th International Symposium, SETE 2019, Revised Selected Papers. Springer, Berlin, 52–59.
Tang N, 2025, Enhancing Oral English Proficiency Through Human-Computer Interaction. International Journal of Web-Based Learning and Teaching Technologies, 20(1): 1–18.
Santos BS, 2006, An Introductory Course on Human–Computer Interaction: Programme, Bibliography, Practical Classes and Assignments. Computers & Graphics, 30(4): 658–668.
Cano S, 2016, Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, 11(1): 12–17.
Luiz R, 2021, Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proceedings of the ACM on Human-Computer Interaction, 2021(5): 1–25.
Hu S, 2025, Research on the Development and Application of Digital New Productivity of AI Intelligent Bodies in International Chinese Education—Based on the Socratic Questioning Method. Language and Education Studies, 2025(2): 32–41.
Bhatia A, Pinto A, 2021, Automated Construction of Knowledge-Bases for Safety Critical Applications: Challenges and Opportunities. Proceedings of the AAAI 2021 Spring Symposium on Combining Machine Learning and Knowledge Engineering (AAAI-MAKE 2021), 2021: 1–12.
Hwang GJ, Chang CY, 2021, A Review of Opportunities and Challenges of Chatbots in Education. Interactive Learning Environments, 31(7): 4099–4112.
Barra FL, 2025, From Prompt to Platform: An Agentic AI Workflow for Healthcare Simulation Scenario Design. Advances in Simulation (London, England), 10(1): 29.