Response, News, and Observation: Typologies of Communication in VR Documentaries
Download PDF

Keywords

VR documentary
Dissemination
Response
News
Observation

DOI

10.26689/ssr.v6i5.6890

Submitted : 2024-05-19
Accepted : 2024-06-03
Published : 2024-06-18

Abstract

The combination of virtual reality (VR) technology and documentary style creates VR documentaries with distinctive image characteristics. This kind of image with its special spatial interaction, sense of presence, and immersion counters the one-way cognitive thinking of traditional documentary and reshapes its media properties with VR technology, which in turn generates new perception, identity, emotional experience, and understanding in the context of virtual immersive documentary image dissemination.

References

Zheng SS, 2006, Film Types and Genre Films. Jiangsu Education Press, 3.

Shen GF, 2005, Concepts and Paradigms: Research on Film Types. China Film Publishing House, 16.

Slater M, Khanna P, Mortensen J, et al., 2009, Visual Realism Enhances Realistic Response in an Immersive Virtual Environment. IEEE Computer Graphics and Applications, 29(3): 76–84.

Slater M, 2009, Place Illusion and Plausibility can Lead to Realistic Behavior in Immersive Virtual Environments. Philosophical Transactions of the Royal Society B (Biological Sciences), 264(1535): 3549–3557.

Kim JM, Kim JW, Cho YM, 2020, Special VR Human Documentary Meeting You, viewed May 7, 2024, https://content.mbc.co.kr/program/documentary/3479845_64342.html

Marcus L, 2009, The Creative Treatment of Actuality: John Grierson, Documentary Cinema and Fact in the 1930s, in Intermodernism Literary Culture in Mid-Twentieth-Century Britain. Edinburgh University Press, 189–207.

Martyna T, 2019, Framing the Virtual Reality Documentary. Genre Definitions, Politics of Canonization, and the Challenging of the Documentary Tradition, thesis, Utrecht University, 89.

Peña ND, Weil P, Llobera J, et al., 2010, Immersive Journalism: Immersive Virtual Reality for The First-Person Experience of News. Presence: Teleoperators and Virtual Environments, 19(4): 291–301.

Marshall M, 1964, Understanding Media: The Extensions of Man. McGraw-Hill Book Company, United States, 32 + 130.

Csikszentmihalyi M, 1975, Beyond Boredom and Anxiety: Experiencing Flow in Work and Play. Jossey-Bass, San Francisco, 231.

Si M, 2017, The Empathy Engine: VR Documentary and Deep Connection, Sense of Cinema, viewed May 7, 2024, https://www.sensesofcinema.com/2017/feature-articles/vr-documentary-and-deep-connection/

Milk C, 2015, How Virtual Reality Can Create the Ultimate Empathy Machine, viewed May 7, 2024, https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine#t-596473

Murray JH, 2016, Not a Film and Not an Empathy Machine, Immerse, viewed May 7, 2024, https://immerse.news/not-a-film-and-not-an-empathy-machine-48b63b0eda93#.y6sxcb2ed