Research on the Application of Storytelling in Display Spaces
Download PDF
$currentUrl="http://$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]"

Keywords

Storytelling
Display space
Resonance

DOI

10.26689/ssr.v5i8.5194

Submitted : 2024-02-05
Accepted : 2024-02-20
Published : 2024-03-06

Abstract

The 21st century is a very perceptual era, the interpretation of happiness and games are highlighted, so interactive space displays are of great significance. In the interactive display space, significant changes are necessitated, driving rapid transformations in display methods. Modern exhibition spaces have shifted from mere listing, explaining, and introducing items to adopting narrative display themes that communicate content and materials in an emotional and vivid manner. This has led to the emergence of a new display method, “displaying the content through stories,” which imbues the experience with fun and interest. The use of narrative techniques in display spaces allows for the simultaneous fulfillment of visitors’ desires to acquire information about the displayed content while offering a more expressive and enjoyable experience. It successfully meets the dual needs of visitors, providing both fun and information at the same time. In addition, it also has the advantage of technology convergence. Through the use of digital media technology, the content of the story can be expanded, allowing visitors to participate in the interactive display, so as to achieve an immersive visiting experience.

References

Jang E, 2010, A Study on Techniques for Exhibition Design Based on Digital Storytelling, Korea Design Trend Society 2010 Korea Design Forum. 27: 7 + 182–184.

Lee J-H, 2004, A Study on Storytelling in Exhibition Space Design, Kyonggi University, thesis, 9–10 + 21 + 26 + 29–36.

Kim I, 2004, Exhibition Design, Tae-Hakwon, 43 +108.

Myung S, 1986, The Horizon of Contemporary Design Studies, Design House.

Kim Y, Han T, 2009, Exhibition Direction Using the Concept of Storytelling. Journal of the Korea Entertainment Industry Association, 3(3): 48.

Kim J, 2008, A Study on the Hypertextual Expression Characteristics of Exhibition Space. Proceedings of the Korean Society of Interior Design Conference, 10.

Yang Y, 2006, A Study on the Structure of Storytelling as a Foundation for Museum Growth: Focusing on the National Folk Museum of Korea, thesis, Chung-Ang University, 38.

Ryu H, Moon J, 2011, Proceedings of the Korean Institute of Interior Design Conference, 31.

Son B, 2009, Children’s Experience Space Planning Using Storytelling Expression Techniques: Focusing on Children’s Publishing House Public Relations Hall, Hongik University School of Architecture and Urbanism, thesis, 22.

Song M, 2003, The Network Effect According to Network Nature Means That the Value of a Product or Service

Provided Through a Specific Network Increases. Understanding Digital Media and Contents, Dark Book, 340.

Edson G, Dean D, 1996, The Handbook for Museums, Routledge, London, 149.

Lee Y, Seok D, Gu J, 2000, Understanding Museum Exhibition, Hakhaksa, 197–198.

Song H, Choi J, Lim C, 2004, A Study on the Exhibition Composition and Exhibition System According to the Types of Natural Science Museums. Journal of the Architectural Institute of Korean Museums, 11: 67.

Lin C, 2022, Basic Research on the Construction of Museum Shared Storage. Proceedings of the Korean Society of Cultural Space Architecture, 12–21.

Yoo I, 2004, A Study on Exhibition Design Based on Ubiquitous Technology-Focused on the Digital Storytelling Paradigm, thesis, Yonsei University Graduate School of Living Environment, 37.